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- The simulation results show that our approach improves the throughput, reduces the end-to-end delay and the packet drop rate. 仿真实验表明,与采用动态负载平衡前相比,吞吐率得到提高,端到端的延迟及丢包率有所降低,网络的性能有了改善。
- packets drop rate 丢包率
- Packet drop rate 分组丢弃概率
- Drop rate of Encryption Method skills has been increased. 加密技术的技能书掉率增加。
- Drop rate of Dark Runes in Scholomance has been reduced. 通灵当中的黑暗符文,掉率降低。
- Exploration: the drop rate of datacores in hacking sites has been increased. 探索:黑客站中数据核心的掉率提高。
- Packets dropped as a result of the rule set of the DUT/SUT. 根据DUT规则集合而被丢弃的数据包。
- An application class and packet priority-based queue management and adaptive packet drop mechanism in the routers for Internet congestion control is put forward. 提出了一种基于应用类别和分组优先级的队列管理与自适应丢包机制,用于路由器内因特网拥塞控制。
- Exploration: the drop rate of hacking/ encryption skill books in archaeology sites has been increased. 考古:考古时得到解密/密技能书的概率增加。
- Exploration: the drop rate of hacking/encryption skill books in archaeology sites has been increased. 考古:考古时得到解密/加密技能书的概率增加。
- PC Cafe Premium Service: EXP increased by 50%, Item drop rate increased by 50%, EXP penalty from death reduced by 50%. 网咖专有服务:经验值提升50%25,增加掉落物品机机率50%25,死亡惩罚经验值减少50%25。
- We analyze and compare Reno and Vegas through a number of simulations. The emphasis is the study of throughput, packet drop and fairness of Vegas under different network setting. A new modified algorithm is proposed to improve the performance of Vegas. 通过大量仿真对目前的TCP层的控制算法Reno和Vegas进行分析和比较,重点是对Vegas算法在不同网络情况下的吞吐量、丢包和公平性的研究,并对目前的Vegas提出一种改进算法。
- Increase the drop rate at of rarest items. Increase drop rate by 20% when mastered. 增加最稀有道具的掉宝率。当等级达到20时,掉宝率提高20%25。
- A scheduling algorithm based on the two dimensional utility function is proposed to guarantee the packet drop ratio and play-out outage ratio of streaming application in the mixed service scenario. 摘要为保证混合业务中流业务较低的丢包率和中断率,提出了一种基于二维效用函数的调度算法。
- The last patch included a fix for a quest bug and the long awaited fix to the drop rate of Opals, Sapphires, and Crystals. 最后片为一个探索虫包含了固定,而且长人等候了对下降蛋白石,蓝宝石和水晶的率的固定。
- Basically, you grind to lvl 45, grind Temple of Flames about 100 times until you get your Unique weapon(disgusting drop rate they say) then you just gank people in Abyss all day. 基本上当你费劲千辛万苦到达45级,刷火焰神庙100次直到拿到橙色武器(那可怜的掉宝率简直令人无法忍受)之后,你就只能整天呆在深渊战场里和人打架。
- Study results show that, with a fixed delay constraint, the packet dropping probability boosts when the number of nodes increases. 研究结果表明:在固定延时约束条件下,丢包率随系统中节点数量的增加而增大;
- That being said, we accelerated the drop rate for the demo, so hopefully players will at least get a good feel for what the loot aspect of the game will be like. 综上所述,加快的掉率为演示,所以希望玩家将至少有良好的感觉到底是为了什么战利品的游戏将会是什么样子。
- Using FLD can abbreviate the calculation of the packet dropping probability and generate the random number which is necessary for all RED schemes. 使用FLD计算封包丢弃机率除了可以减少运算时间外,还可以避免在RED演算法中随机挑选丢弃封包的缺点。
- Simulation results show that S-HOS outperforms optical burst switching in terms of IP packet dropping probability and end-to-end delay. 仿真结果表明,与光突发交换相比,自适应光交换能有效降低IP包丢失率和端对端时延。
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